To access the Custom Outline editor, select a Sprite and then in the Sprite’s Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. When you use the Custom Outline editor to define a Mesh outline that matches the outline of the Sprite Texture, you reduce the size of the transparent areas, which improves performance.
More info See in Glossary these transparent areas can negatively affect performance. By default, the main camera in Unity renders its view to the screen. This Mesh might include transparent areas outside the Texture’s border, and rendering The process of drawing graphics to the screen (or to a render texture). The Custom Outline editor allows you to use control points to create and define the shape of the Sprite’s Mesh outline.īy default, Unity renders each Sprite on a rectangle Mesh. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary that Unity renders the Sprite A 2D graphic objects.
Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds.
Use the Sprite Editor’s Custom Outline option to edit the shape of the Mesh The main graphics primitive of Unity.